Quentin Preik
Game Development and Design Consultant. Unity Expert with over five years experience.
quentin@fivearchers.com
COMPLETED AND IN DEVELOPMENT PROJECTS
Tachyon Reef - 2014, Release TBD
Website
Development Time 2-3 months (so far)
Tachyon Reef is my big “passion project”, an underwater exploration game.
Development time 2-3 months (so far)
Feel-A-Maze - Released 2014, Steam, Apple App Store, Google Play Store
Website
Development Time: 2 Months
Feel-A-Maze is a casual arcade game for Desktop and Mobile platforms.
Developed over two months, with 55 levels. It has received excellent reviews.
All assets were created in Cinema4D by myself. except for music by Justin Aftab, and
Ryan WIliams
Treasure Punks - Released 2014, Google Play Store, Itch.io
Website
Development Time: 2 weeks
Treasure punks was an experiment in completing and publishing a game in a
very short timespan. It is based on a popular dice game in principle, but
presented graphically. Art was a mixture of open source art and the main character
was done by Jennifer Dawe.
Battletank:LOBA - Released 2013, Itch.io, Indie Gamestand (pending Steam release)
Website
Development TIme: 6 months
Battletank:LOBA is a local multiplayer based tank combat game. It features seven
levels in a variety of locations, with powerups and customizable match settings. Most of the
assets for Battletank were purchased from the Unity Asset Store.
PROTOTYPES AND EXPERIMENTS
Match 3 Game - 2014
Website
Development TIme - 2 Days
A basic match three prototype - made because I realized I’d never made a match three game.
Howling Realms - 2014
Website
Development TIme - 1 Month
A complex minecraft/tower defense hybrid, which implements a third party voxel engine.
Had an interesting world design, but ultimately was not proving to be a compelling experience.
Steel Archers - 2013
Website
Development TIme - 1 Year
This project was where I learned many hard and critical lessons about scope and managing
a team on a game. Action RPG, with procedural levels and a poker based card collecting and
power up mechanic. Perhaps one day I wil return and make a game out of it!
Baby No! - 2013
Website
Development Time - 1 Month
A very silly game.